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About stash.trade

A project with a simple goal — make trading easier for the people who actually play the game.

Our story

Made by players, for players

stash.trade started where most side projects start — a few of us were playing every season, swapping items between alts and friends, and constantly running into the same friction. Trades scattered across Discord servers. Screenshots flying back and forth. Nobody really sure if a price was fair.

We're long-time ARPG players and developers, and the gap was obvious: there was no calm, focused place to list an item, search for an affix, or message a buyer without ten different tabs open. So we started building one — first as a small tool for our own group, then opening it up.

The goal was never to reinvent trading. It was to take the parts everyone already does manually and make them fast, clean and a little bit fun.

What we care about

A short list of the principles that shape every feature on the site.

Fast by default

Listings, search and messages should feel instant. We optimise for the boring stuff so the fun stuff just works.

Trust over tricks

Moderated listings, transparent reports and clear rules — no shady mechanics or hidden fees.

Built for players

Every feature comes from a problem we hit ourselves while trading. If it doesn't help the player, it doesn't ship.

Quality of life first

From OCR scanning to live filters and tooltip-style cards — small details that save real time.

Where we're going

stash.trade is a long-term project. Diablo 4 is the starting point, not the finish line — we're already laying the groundwork for other ARPGs and seasonal games to live alongside it, with their own item models and trading flows.

The plan is steady, public progress: ship features regularly, listen to the community, keep the platform free to browse, and never get in the way of the trade itself. If you want to see what's been shipped, the changelog is the most honest place to look.

Got an idea or feedback?

We read everything. Drop us a line — feature ideas, bug reports and honest criticism are all welcome.